Screenshot to a game Sea Battle (Atari 2600 - a2600)
Are presented to your attention Screenshot game Sea Battle - Atari 2600 (A2600) families of the company Atari, that you could look that a game is Sea Battle visually. It is possible even to remember some moments from a game in which you perhaps had an opportunity to play in the past.
Air-Sea Battle is a game developed by the company Atari. for the Atari 2600, and was one of the nine original titles launching this system, when it was released in September 1977. He has also been released as target Sears pleasure and was in the game with an original Sears body version of the game for the Atari 2600.
There are six basic types of games are available in the air-sea battle, and for each type there are one or two groups of three games, a total of twenty-seven versions of the game.
Air-Sea Battle, mainly target shooting game. On most of the settings, you are at the bottom of the screen and shoot at targets at the top of the screen. Various settings provide a variety of targets and weapons with different characteristics.
In games 1-6, antiaircraft gun and shoot you, it is not surprising that on the plane. You are stationary. Your control is limited by the time of shooting, the angle of your shot, and on some of the parameters to control the direction of your small rocket load.
In games 7-12, you submarine and shoot torpedoes at ships. At these settings, you will be able to move the submarine up and down the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some parameters allow minor control over the direction of your Torpedo after the shot. In games 13-15, you are again, apparently anti-aircraft gun. However, this time you shoot on target shooting gallery (clown faces, ducks, rabbits). Management in both games 1-6.
In the game 16-18, you ship, Polaris and fire missiles at the planes flying above. Your ship is constantly moving on their own, you control only the speed. When you fire a rocket angle and its speed depends on the speed of your vehicle during the shooting. Some settings limit the ability to change the speed of the missile is fired, while others allow you to control the rocket through speed changes as soon as the rocket is fired.
In games 19-21, the situation is reversed, you are not jet dropping bombs on ships. The controls in this mode are the same as in games 16-18. The difference, of course, is that you are dropping bombs on the targets below.
In games 22-27, one player, and another jet boat.
Each of the two players is an issue that can hit more targets in the (oddly enough) for 2 minutes and 16 seconds. (The manual says that the game also ends if one player gets 99 goals. I'll see how this happens.) In each of the single-player game, one player tries to beat the computer opponent that just constantly fires.