Screenshot to a game Missile Command (Atari 2600 - a2600)
Are presented to your attention Screenshot game Missile Command - Atari 2600 (A2600) families of the company Atari, that you could look that a game is Missile Command visually. It is possible even to remember some moments from a game in which you perhaps had an opportunity to play in the past.
Krytol aliens from the planet began to attack the planet "Zardon". In Krytolians warriors to destroy and take over the planet "Zardon". "Zardon" is the last of the peaceful planets. In Zardonians skillful and hard-working people. They built the city, and is rich in resources. It really is a planet void of crime and violence.
"Zardon" built a powerful defense system. Several anti-missile base in the city "Zardon". In Zardonians ready for the attack, and we are willing to fight to save their city.
As commander of the base, it is your responsibility to protect and defend six cities on the planet "Zardon". In Krytolians began firing ballistic missiles, interplanetary. They are committed to your cities and missile bases. Your only defense is to return fire with missiles. But be careful, Krytolians Tricky, they also have cruise missiles. Cruise missiles look like companions, but they are just as deadly as ballistic missiles, interplanetary.
Use your rocket component (about), to stop the enemy before your happy and harmonious planet will be destroyed.
The object of the game is to protect your cities and missile bases. enemy fires interplanetary ballistic missiles and cruise missiles, which are designed to destroy your city, and the missile base. There are only two types of cruise missiles; cruise missiles, smart, who are trying to evade its anti-ballistic missile (ABM), and blunt cruise missiles that fall in a straight path.
Waves of enemy attacks in the series, which may vary according to the number of attacking ballistic missiles interplanetary. Each successive wave moves faster. The faster the wave, the more difficult it is to defend the city. So, the faster the wave, the higher the score. See. Section 5 for more information on waves and scoring.
With each wave you have to defend about 30 (see. Fig. 1). Your rocket launching base (bottom, in the center of the playing field) contains only about 10 at the time. As each set of 10 fired about it, you will automatically receive a 10 from your underground missile dump (bottom, left corner). Once you have made all 30 pro, you are vulnerable until a new wave starts.
You need to protect your launch missile base from enemy fire. As soon as he hit all of its contents are deleted. However, you are still remaining missiles in underground landfills. The game ends when all of the city destroyed.