Screenshot to a game Lock 'N' Chase (Atari 2600 - a2600)
Are presented to your attention Screenshot game Lock 'N' Chase - Atari 2600 (A2600) families of the company Atari, that you could look that a game is Lock 'N' Chase visually. It is possible even to remember some moments from a game in which you perhaps had an opportunity to play in the past.
Castle 'N' Chase - 1981 is a maze arcade game developed and published by the East date in Japan in 1981, and was later published in North America by Taito. The game was later Mattel licensed companies, which are produced later and the Atari 2600 console version in 1982 and the Apple II version in January 1983. The upper right side of the body later re-released the game for the Atari 2600 after the acquisition of the rights by Mattel. Data East released the Nintendo gameboy version of the game in July 1990. Castle 'N' Cheyzdannye East in response to the pacman.
The main hero of the game is a thief. The object of the game is to enter the maze and collect all the coins and, if applicable, any other treasures that may appear. Then the thief must leave the maze (storage) without interception Super D (policemen). Thief can close the door openings in the maze to temporarily trap the super D and allow him to stay away from them. Only two doors will be closed at the same time. Super D'militsionerov called riser, cowardly, clever and stupid.
Coins (shown as dots) are points 20 each. In each level 'N' Castle Cheyzsuschestvuyut money bags that appear randomly in the center of the maze. Money bags are 500, 1,000, 2,000 and 4,000 points, respectively, for each time they appear. Each level also has a certain treasure that appears in the center of the maze (very similar to the food products in the PAC-man). These treasure include the following (listed, respectively, level): a hat, the crown, and phone list. The first three of these treasures is worth 200 points, 300 points and 500 points respectively. Additional treasures and their values at the points shown, as the player completes the successive levels.