Game history Combat (Atari 2600 - a2600)
Combat & mdash; the early computer game released Atari, Inc. for Atari 2600. It was one of 9 games available along with the beginning of sales of this game system in October, 1977 and was delivered together with the console from the moment of its emergence and till 1982. Combat was founded on two earlier black-and-white games for the arcade machines released by Atari: Tank (under the Kee Games trademark) in 1974 and Anti-Aircraft II in 1975.
In the game Combat. In total there were 27 game modes with different scenarios of fights. A battle could be conducted between tanks, biplanes and jet planes. At tank games there were such variations as the shells which are jumping aside from edges of the screen (& laquo; tank Pong») and invisibility. Games with biplanes and jet planes also had several options, in particular, several planes at one player and fight of a link of planes against one huge bomber. The version of a game was also released for Sears under the name Tank Plus. Joe Dekver and Larry Wagner were programmers of a game.
Advertising information mentioned that a cartridge is present in 27 different games, but all of them are variations of battles between tanks, biplanes or jets.
In the game there are two armored tanks, each of which is operated by a player. Tanks move on the playing field and shoot at each other, until the time runs out. The player with the most points wins. In variations of the game have changed the types of projectiles (missiles flying directly suggestive missiles, tank Pong - shells bounce off walls), the possibility of damage to your opponent by a direct hit by a shell or just bounced. Also present embodiment with invisible tank (which become visible for a few seconds after a shot), and with invisible Pong tanks. The playing field may be blank or be a simple or a complex maze.
Another form of the game was a battle biplane. In contrast to tanks, there were three types of ammunition: Just flying missiles suggestive rockets and machine guns. As game modes present single combat bout two by two (both biplane driven player actions performed synchronously) fight against three biplane one large bomber. Shot bomber was a large shell that behaves like a rocket flying straight. Instead labyrinths are two clouds were present in the center of the playing field, in which the players could fly, to hide from each other.
This mode is similar to the level with biplanes, but were only available directly flying rockets and missiles suggestive. Variations are available of the playing field and the possibility of playing aircraft unit (two by two or three by three).