Found in a landfill in 1998, Ben Lyashenko, the identity of this mysterious prototype Activision has eluded collectors for years. This prototype plays like a cross between a Rubik's Cube and the old sliding tile puzzle game. The aim is to build the game all the colors in each row from light to dark. If you did everything right advice is to look like the start screen with flowers descend from red to violet. However, the lining of all colors is easier said than done due to the unique way the squares to move in all directions.
When you move the square up or down a row or column, the last box in this line will move for a new area of your position. For example, if your area is light green one (centered), and for you it will turn back to the last square in a row (light blue) moves him. If you move to the right, and the last box to the right (dark blue) will move over your area. Serious as the squares of movement is essential for solving the puzzle. If you have forgotten what the squares have to go by clicking on the fire button will cause all the squares in the right position to turn black. While it is useful for positioning shades in each row, it does not help you remember what color should be in each row.