Atari 2600: Thwocker - Description of a game


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Game Thwocker (Atari 2600 - a2600)

Thwocker (Atari 2600 - a2600)

Thwocker was one of the long-lost Activision and prototypes, which finally appeared in 2001, when he was found in a thrift store, as well as some of the other prototypes. Like most other unreleased games Activision, Thwocker never mentioned in any catalogs or made public in any game shows. Apparently Activision liked to play his secret until they were sure that it is going to be released. Not bad politics.

Thwocker this game strangely his name. Written by Charli Hit (reactor fame), Thwocker has been described as "a duel with musical instruments." Although this is not a bad character, he does not illustrate all the gameplay elements that make Thwocker such an interesting game. You control a small conductor (which looks like a bowling ball) that should bounce around the maze, collecting notes to his song. Along the way, you must avoid the various musical instruments that are right for you (can not we all just get along?). However, you can not go, just taking any note, you must collect them in the correct order. The current required type Note appears at the bottom of the screen. If you touch the wrong type Note you ricochet from it, send your wire flying across the screen (usually an enemy while waiting). Having collected all the notes you need to grab a treble clef symbol at the top of the maze to start the song. Once the song starts to play your character will be able to touch the enemies and the notes to points (think of it as energy grains) until the song ends. After completion of songs, you can leave the level by touching to enter the area.

Management in Thwocker take a little getting used to, but they are not as difficult as it seems at first glance. The levels seem to be made out of a springy material, so your character bounces around the screen. You can control how high you jump by pressing up and down. Press the conductor will make a little bounce, and button up (as you touch the ground) will make it jump very high. You can stop bouncing all together by pressing the fire button, which will make the conductor like "skip" through the level. You need to master all these bouncing technique to successfully complete the level.

Unfortunately, Thwocker is incomplete, since there is no way to reach the level. It was believed that the player just need to touch to enter the area after the end of a song to finish the level, but this is not the case. It seems that the code that allows you to destroy the enemy after the song finished, also allows you to destroy the door, so the game does not seem to win. However, after a careful study of the game code, it appears possible, Thwocker, than it seems at first glance. Apparently, the player must somehow "combine" two voices song after he starts to play to reach the level. Unfortunately, we have not yet figured out how this part of the game works, but it may have something to do with the collection of certain items on the screen. However, just because the code to reach the level, there does not mean

Fortunately, you can still see the other levels, choosing higher levels of complexity at the title screen. Programmer Charli Hit (who owns the only known prototype) said that Thwocker only about 80%, when it was canceled development. One has to wonder what else Charlie has in store for us, as in addition to the lack of opportunities to finish Thwocker level seems quite playable and complete. Perhaps there were some minor issues left to work or difficulty? The only glitch I've ever seen in a game on the selection screen of the game. Number of game should go from 1 to 10, but there are six games between 9 and 10. The numbers game is a space, another space, white eighth note, space, white, quarter note, and the point. This is most likely because the game of numbers stored in hexadecimal (base 16) so there are 16 games presented. It is unknown if Charlie is actually designed to be 16 games or just 10, but since they all seem to be playable comes to the conclusion that they really were planned.

Thwocker, with Kabobber, were victims of the video game market in the fall of 1984. It was around this time that Activision decided it was time to exit the market in 2600 and focus on the new gaming fad home computers. The company Activision has released several new games for 2600 years the revival, but Thwocker was not one of them. At the moment, Activision was to focus on the transformation of slots for 2600, and not to let the old unreleased games. What they do not realize that the old games they were ignoring was much better than the new games that have been (but that's another story). Fortunately, Thwocker, finally received his long overdue release, and now we can all enjoy what should be one of the most unique games in 2600, which I have ever seen.