SwordQuest - Fireworld (Atari 2600 - a2600)
Swordquest-series production of this unfinished video game company Atari. in the 1980s as part of the contest, consisting of three games and he finished the plan, but has not released the fourth game. Each of the games come with komikschto explained the plot, as well as containing part of the solution of serious puzzle that had to be solved to win the competition, with prizes that stand together, to the value of $ 150 000. The series had its existence as a possible continuation of the revolutionary Atari Title 1979 Adventures but he quickly developed a mythology and a game system, which was unique. The comics were released DC Comics, written by Roy Thomas and Dzherri Konvey, and painted and signed by Dzhordzh Peres and Dik Dzhordano. A special fan club offer was provided, allowing those who wanted to play, and buy a T-shirt and a poster for every game.
Games Swordquest series (with the Atari 2600 in Raiders of the Lost Ark) were some of the first attempts to combine the narrative and logical elements of the adventure game genre with teak gameplay genre Action, which makes them one of the very first 'adventure' game. However, the show was not able to spend the last two contests with the grand finale of the contest, as well as the release of the final game in the series, due to Atari's financial problems, leading to the video game crash in 1983 year.
Atari planned four interrelated Swordquest games, one on the basis of earth, fire, water and air. The company expects to play all four games will be needed to win the ultimate prize. Everyone had essentially the same gameplay, logical puzzle game style interspersed with arcade style games. The character wanders through each screen, picking up and dropping elements play simplified versions of the current 'twitch' games time between screens. If the right things are in the room, the prompt shows up, pointing to the player on the page and group comic bundled with the game. There, the player had to find a word that has been hidden in this panel. If a player has found all five, or, Waterworld, four, correct tips, among all the hidden words (hinted at the hidden clues in the comic) they can send the proposal to the Atari and have a chance to compete in the final and win the prize. During the playoffs, which hit a special version of the game, the man who managed to find the keys for 90 minutes is the winner. The winners of the four gaming competitions will go to the finals, where they will fight for the sword valued at $ 50,000. However, only two events actually took place before the Atari canceled the contest in 1983.
Rooms Fireworld structure was based on the tree of life. After defeating the creatures of the zodiac and the other thief (Herminus) in Earthworld, twins are transported into the central chamber where the sword of High Magic "and" mascot penultimate hold true. When you reach them, the sword is burning a hole through it all the way to the altar Fireworld.
In Fireworld, twins dispersed seek water and Torr using Mascot, agenda Mentorr, which shows Torr 'bowl of light that it will quench thirst. Twins eventually reunited and find the cup. However, Torr resets it after he started, and it turns out that they had found no truth bowl. Herminus gives them the cup, and it grows until it becomes large enough to swallow the twins and transfers them to the Water World.
As there were more than 50 participants planned, much more happens than in the previous contest, they held the second qualifying round, where contestants were told to write what they like in the game. From there, Atari has selected fifty of records to keep.
As noted above, the world cup won Maykl Ridaut. Bowl itself was made of gold and platinum and decorated with citrines and diamonds, green jade, pearls, rubies and sapphires. As a talisman penultimate truth, light cup cost was $ 25,000. In a 2005 interview Redoubt said he was still in possession of the cup.