Atari 2600: Super Breakout - Description of a game


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Game Super Breakout (Atari 2600 - a2600)

Super Breakout (Atari 2600 - a2600)

The breakthrough success has led to the development of super breakout couple of years later. At first glance, they are very similar to the breakdown - the layout, sound, and generally the game is identical to the behavior - Super Breakout is a microprocessor game instead of discrete logic, programmed asteroids programmer Ed be logged using an early M6502 chip. He has developed a super breakout heard that Nolan Bushnell, the Atari founder, wanted to break through updated. Therefore, super breakthrough can be successfully implemented in mame, as well as in a number of different Atari compilation paketov.Originalny Arkanoid ≠ was not shown since no processor in the gap - the game would have turned out better simulation than the example to follow.

The super breakout, there are three different and more advanced types of games, from which the player can choose:

  • Double gives the player control of two bits at a time, one above the other, and two goals. loss of life occurs only when both balls out of the game, and the points will be doubled, while the player can combine both balls without losing either.
  • Cavity retains a bat and break the ball, but the two other balls are enclosed on the other side of the wall, in which the player must release before they, too, can be used to destroy more bricks. Point increase, but the triple points are available if the player can keep all three goals in a game.
  • Progressive also has a bat and ball, but the ball hits the paddle, the entire wall gradually moving down, step by step, gaining speed, the more the ball is kept in play.