Atari 2600: Stunt Cycle - Description of a game


Search in games Atari 2600 (Enter the name of a game Atari 2600)
 
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game Stunt Cycle (Atari 2600 - a2600)

Stunt Cycle (Atari 2600 - a2600)

Shutter, turn it counterclockwise to apply more gas (acceleration). Press the fire button to start the bike for each jump, otherwise the fire button has no effect (no brake or clutch). The paddle provides three target rates for the bicycle. Full clockwise and the bike accelerates to a top end of the first transmission. The position of the center and the bike will accelerate to mid 2nd gear. The last third and the bike will accelerate much in the third gear, as is the time to reach before it hits the ramp. Thus, controlling the speed requires switching between the three areas of speed and time of the current speed of the bicycle when it hits the ramp. Therefore, the shutter does not provide true analog control throttle on a bicycle. In addition, although the bike seems to be speeding up, it does not gradually seems to accelerate visually. It seems to be only 3 speeds. However, I believe that the "tone" of the speed is, in fact, controls the air time when he actually falls in a ramp. Thus, the combination of the actual speed (which is apparently limited to three, one for each gear) and the acceleration / there are about 7 different colors on transmission. Of those, there is only one tone is available in one mechanism, because the bike has to accelerate to the top of the gear by default. Plus, the gear does not have time to get to the top end by the time the ramp hits. So you wind up with about 9 or 10 possible internal speed when you hit the ramp, which corresponds to 9 different distances from the road. the combination of the actual speed (which is apparently limited to three, one for each gear) and the acceleration / there are about 7 different colors on transmission. Of those, there is only one tone is available in one mechanism, because the bike has to accelerate to the top of the gear by default. Plus, the gear does not have time to get to the top end by the time the ramp hits. So you wind up with about 9 or 10 possible internal speed when you hit the ramp, which corresponds to 9 different distances from the road. the combination of the actual speed (which is apparently limited to three, one for each gear) and the acceleration / there are about 7 different colors on transmission. Of those, there is only one tone is available in one mechanism, because the bike has to accelerate to the top of the gear by default. Plus, the gear does not have time to get to the top end by the time the ramp hits. So you wind up with about 9 or 10 possible internal speed when you hit the ramp, which corresponds to 9 different distances from the road. the gear does not have time to get to the top end by the time the ramp hits. So you wind up with about 9 or 10 possible internal speed when you hit the ramp, which corresponds to 9 different distances from the road. the gear does not have time to get to the top end by the time the ramp hits. So you wind up with about 9 or 10 possible internal speed when you hit the ramp, which corresponds to 9 different distances from the road.