Atari 2600: River Raid - Description of a game

Search in games Atari 2600 (Enter the name of a game Atari 2600)
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game River Raid (Atari 2600 - a2600)

River Raid (Atari 2600 - a2600)

River Raid is a scrolling shooter, created and developed by Carol Shaw, and published by Activision in 1982 on the Atari 2600 console video games. Activision and later ported to the Atari 5200 title, thank you to the developers and game consoles game console, as well as for the Commodore 64 and IBM PCjr, Chief, Spectrum and Atari 8-bit family of home computers.

View from the top-down perspective, the player is flying a fighter jet over the river of no return in the raid behind enemy lines.

A player gets points for shooting enemy tank (30 points), helicopters (60 points), fuel depots (80 points), the nozzle (100 points), bridges (500 points), and (in the Atari 2600 version of the game) Balloons (60 points ). The plane refuels when he flies over the oil depot. The bridge marks the end of the game level.

Plane player falls, if it encounters an enemy ship or shore. The Atari 2600 versions of the game, the tanks along the river and the fire on the plane the player. If a player runs out of fuel the plane, it falls. Assuming that the fuel can be replenished, and the player avoids damage, the gameplay is essentially unlimited.

Unlike later scrolling shooters, there is little or no enemy fire in River Raid. In addition, the player's aircraft can not maneuver up and down the screen, only the left and right. He may, however, acceleration and deceleration.

For its time, River Raid provides a huge amount of non-random, repeating relief, despite the constrictive limitations of computer memory. The game program does not store the sequence of the terrain and other objects. Instead procedural algorithm generating manifests them using linear feedback shift register rigidly vector. Because this is an initial value is set rigidly, the algorithm generates the same game world, each time the program is executed. The artificial intelligence of the enemy crafts, however, is based on a program for generating random numbers to make the enemy less predictable.

River Raid was the first video game to be banned for minors in West Germany, the Federal Ministry for the works that are harmful to young people (German: Bundesprüfstelle für jugendgefährdende Skriften).