Atari 2600: Mario Bros. - Description of a game

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Game Mario Bros. (Atari 2600 - a2600)

Mario Bros. (Atari 2600 - a2600)

Mario - a platformer, published and developed by Nintendo for the arcades in 1983. It was created by Shigeru Miyamoto. He has been featured as a mini-game in the Super Mario series and many other games. Mario was re-released for the Wii console, Nintendo 3ds and Wii U Virtual Console service in Japan, North America, Europe and Australia.

In the game, Mario is portrayed as an Italian-American plumber who, along with his younger brother Luigi to defeat the creatures that come from the sewers beneath New York. The gameplay focuses on Mario extermination of them, turning them on their backs and kicking them. The original version of the arcade version of Mario and the family computer / Nintendo Entertainment System (FC / NES) version, was received positively by critics.

Mario features two plumbers, Mario and Luigi having drains explore New York after strange beings appear there. The goal of the game, defeat all the enemies in each stage. Mario mechanics involve only running and jumping. Unlike future Mario games, players can not jump on enemies and crush them if they have already been turned back on. Each stage represents a series of platforms with pipes on each corner of the screen, as well as an object called 'POW' block at the center. Both sides of each phase there is a mechanism that allows the player to go beyond the screen to the left and appear on the right and vice versa.

The player receives points by defeating multiple enemies consecutively and can participate in the bonus round to gain more points. Enemies are defeated by kicking them when they were turned back. This is achieved by hitting the platform the enemy directly below them. If a player has too much time to go after the enemy will flip itself back, changing color and increasing speed. Each stage has a specific number of enemies, with the final enemy immediately changes the color and increasing the speed.

There are four enemies: Shellcreeper, who simply walks around; Sidestepper, it takes two hits to flip; Fighter fly that moves and jumps can only be reflected when he touched the platform; and Slipice, which turns the platform into slippery ice. When flown below, Slipice die at once, instead of flipping.

The 'ol' block turns all the enemies by touching the platform or the floor when the player hits it from below. It can be used three times before it disappears. In Super Mario Bros. 3 in the game, the player-versus-player version of the mini-games, each of the three uses causes the opponent to lose the card and all the enemies to overturned. Another feature in this small remake is that the pipe straight, occasionally spitting out large balls of fire at the two plumbers. Coins appear whenever enemies are defeated and can be collected for bonus points.

As the game progresses, the elements are added to increase the difficulty. Fireballs or bounce around the screen or directly from one side to another, and icicles formed under the platform and fall freely. Bonus rounds give players the opportunity to gain extra points by collecting coins without having to deal with the enemies; 'Direct' block implemented on each of the screens.